![]() ![]() But they have basically infinite funding in an effort to get the project done, and this volume of funding is unusual and rare. I just don't find your argument for it not being development hell very convincing. Of course, hopefully it comes out and it's amazing. Making a new engine isn't a sign they're determined to make everything perfect, it's a sign that this game might be on the road to become the next Star Citizen. The ambition may be why it's in development hell. So I don't think Hytale being super ambitious is an argument that it's not in development hell. And at this point it's so deep in development hell it's a punchline, so notorious for burning through more and more funds without seeming to get any closer to release that many people are calling it a scam. That's another incredibly ambitious game trying to be so much bigger than just the standard AAA game. The concept is too ambitious, the devs are too determined to make it perfect and not make compromises, the scope just gets bigger and bigger and the development takes so long it runs into more and more snags. I feel like that's often exactly how games end up in development hell in the first place, though. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. ![]() Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. ![]() Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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